This is my full playthrough of Wario Ware: Get It Together on the Nintendo Switch. Warioware Get It Together released on September 10th, 2021 for the Nintendo Switch.
WarioWare: Get It Together! is a party game was developed by Nintendo EPD and Intelligent Systems and published by Nintendo
WarioWare: Get It Together Full Game Review

WarioWare: Get It Together is party game developed by Nintendo in 2021 for the Nintendo Switch. It carries along the traditional WarioWare party style with a bunch of Mini-Games and the WarioWare cast. In this more modern version of WarioWare, we’re introduced to several new characters like Penny, Pyoro, and Red, while the traditional cast of Wario and his friends remain in game.
The story mode that’s played in this iteration of WarioWare expands on the traditional playthrough of the games by creating a “world” where you go from one area to the next, collecting your friends, and giving each character their own special abilities that are used in the mini-games. One of the gripes that I had in the previous WarioWare games like Mega Micro Games, is that the mini-games were limited on what you could do. Often times you could only use directional inputs and the action button to play the games, but with the expansion of character specific skills and abilities, the mini-games now play different depending on who you pick to play as in the story! It’s a great expansion to the series that allows for a lot more flexibility and creativity in how you approach the games.
In addition to the expansion of character skills and abilities, the mini-games are more in-depth as well. It’s rare that all you need to do in this game is press the action button to win, but it was a frequent occurrence in the previous games. When you tailor this in with the new character skills and abilities, it lets you change how you really play the mini-games. The concept overall is still the same; you avoid enemies in the game, or you perform the action that’s needed to beat the mini-game, but with the added depth to the games, and the general console improvements from the previous consoles, the mini-game pool is a lot less repetitive and the actions feel a lot less repetitive as well.

In general, I think that the game has improved dramatically from the previous WarioWare iterations. One thing that stood out to me as slightly disappointing, is that the mini-games aren’t played as quickly as the older ones. What I mean by that, is that even with the speed up mechanic that’s included, the mini-games still feel fairly slow at their hardest difficulty. In the older versions, you’d need to react FAST in order to win the games consistently after you’d already won so many, even in their story modes. In WarioWare: Get It Together! however, the games just feel slower. They’re less aggressive and I think the speed is part of what really makes WarioWare great.
Aside from this gripe however, I don’t really have a whole lot of issues. The game plays and feels really fluid and responsive. The colors and themes for the levels are all vibrant and enjoyable as well. The story isn’t anything to write home about, but who is playing WarioWare for the story? Nobody, and that’s why I don’t think the weak writing is anything to really think bad of for this game. A game like this, all I really care about is solid gameplay, and it really hits the mark.
WarioWare: Get It Together! Conclusion
I very thoroughly enjoy the WarioWare games, and I’m glad a more modern version was introduced that was able to expand on what the older games started. The mini-games in this iteration feel fantastic and the added creativity and flexibility of the characters really adds a lot more gameplay time to this game. You can beat the game using the characters you were comfortable with, and then go back and play again using characters you didn’t bother with the first time. You can expand on this even further by only using characters you aren’t great with so that you can challenge yourself and play the mini-games differently. It’s a really creative avenue that I wish had been afforded in the earlier versions of the games, but I also acknowledge those games limitations at the time.
I think if this game had a faster feel to it like the older games, and you could maybe uncap the speed and difficulty of the mini-games I’d enjoy it a lot more. I think slow mini-games for the series really waters down the content of the game, and as a result I don’t think I can say I enjoy this game as much as the older ones. I do enjoy it, but I think the older, more difficult WarioWare’s are just more enjoyable.